This book has so far been about 2D graphics with Canvas using the standard graphics context. You will hear people say that if you want to do 2D graphics then a good way is to use WebGL. The reason is ...
If you ever needed proof that web browsers are first-class citizens, capable of rendering 3D games with as much gusto as consoles or running web apps that are as feature-rich as their installed ...
HexGL is a high-speed Wipeout clone that serves as a great example of what HTML5, Javascript, and WebGL technologies offer independent developers. HexGL is a high-speed Wipeout clone that serves as a ...
Don't believe WebGL is real? Here's how to try the 3D browser technology yourself. It works, but plenty of development is needed for this graphics foundation to mature. Stephen Shankland worked at ...
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