Apropos to the work, Anselm Pyta has taken his time creating part-exploration, part-idle game, part-caretaking sim The Longing. Six years, to be precise. Pyta's background lies in Flash animations and ...
Every so often a game comes along that is so audacious it reminds me how conventional and pedestrian many of the games that I’ve reviewed — and liked — are by comparison. This level of creativity ...